The game was begun on the 24th March 1996, inspired by one of my mates. It is my first full game for the Amiga, although I have a background in writing on the spectrum 48k.
It's written in Blitz Basic 2.1 which is frankly absolutely great (no plug intended), and has enabled me to create a first game which I am modestly (*blush*) proud of.
The Seven Realms of A'Teth was begun after I decided to abandon a project I was working on called SuperSchizoids - which was set to give the old Speccy classic - schizoids - the stardust treatment. However, my then-limited knowledge of Blitz meant that it was much too hard and I started 7Realms because I thought it would be an easier undertaking - ho ho ho ho ho!!!!!!!!!!! I was wrong. Collision detection is one problem, but keeping track of 1600 monsters per level, each with seven different subvariables plus dialogue, weapons, character attributes is entirely another problem.
I can be reached at: Jarvisc@wkac.ac.uk, if you want to e-mail me with comments, furhter suggestions, enquiries etc.
Also tell me how difficult you though it was, as difficulty curves are one of the hardest things I have been working on.
Anyway, play this version, if you like it, you can register with me and get the full version plus lots of other stuff (see 7Realms.doc), if you don't like it, e-mail me and tell me why so that I can change it.
History.
v1. - My mate has this brilliant idea that I should try to write this game. - so I write a basic mapscroller, with the ability to go into other maps (i.e. towns)
v1.1 Wrote a text output routine to tell you what was happening to you as you moved around the level.